Grants Mastery In: Song of Compulsory Cavorting Passives: War Chanter: Your party gains +1 Strength at the end of each turn as long as this character lives. This skill is learned automatically and cannot be unlearned.
#The bards tale 4 test portable
Their boots are mainly focused on defending yourself or allies as you move.Įvery Bard's first instrument is the simple but portable musical bones. Medium Armor grants the highest constitution bonuses out of all the armor types. Light armor wielders can move nimbly around the battlefield thanks to their boots.
Light armor is also the only armor that grants spell points at higher levels. Light armor provides the least constitution but the most strength when compared to medium or heavy armor. Heaving Blow: 15% increased Critical chance with Bludgeon abilities.Ĭritical Hit- Bludgeons: Bludgeon abilities (Head Knocker, Foe Dropper) have a 10% chance to knock the target downĬritical Hit- Axes: Axe abilities ( Chop, Lumbering Strike, Evisorating Gash) have a 30% chance to cause the target to bleedĪll Bards can wear stylish, yet highly ineffective, padded armor. Shockwave: Critical hits with Bludgeon abilities will also knock down combatants behind the target. Tireless: Critical hits with Sword abilities a 50% chance to restore 1 Oppurtunityįlurry: 20% increased Critical chance with Sword abilitiesīlood Hunter: 20% increased Critical chance with Axe abilities.Įviscerate: Critical hits with Axe abilities add an additional stack of Bleed. This skill is learned automatically and cannot be unlearnedĭual Wield: You may equip one-handed weapons in your off-hand.Ĭritical Hit-Swords: Sword abilities (Storm of Blades, Passing Slash, Sundering Smash, Sweeping Slash, All or Nothing, Last Breath) have a 20% chance to reset their cooldowns.
Fighting and Drinking comes naturally to a Bard.